AI Insights · Timothy · January 2023
Top 5 2D Realistic Games on Android in the UK Q4 2022
Discover the performance trends of the top 5 2D realistic games on Android in the UK during Q4 2022, including download rates, revenue, and active user statistics.
In Q4 2022, the top 5 2D realistic games on the Android platform in the United Kingdom showcased varying trends in weekly downloads, revenue, and active user metrics. Here’s a detailed look at their performance based on data from Sensor Tower.
Evony: The King's Return saw notable fluctuations in weekly revenue, starting at around $122K in late September and peaking at approximately $153K in the last week of November. Weekly downloads showed a mixed trend, starting at around 7K and ending the quarter with a rise to about 9.2K. Active users experienced a slight decline from 44.1K at the beginning to 37.4K in late November, before rebounding to 44K by the end of December.
Rise of Castles: Ice and Fire had a varied revenue performance, with weekly earnings ranging from $50K to $71K. Downloads saw a significant drop from around 2.4K in late September to under 1K in December. Active users followed a downward trend, decreasing from 25K in late September to about 18.5K by the end of December.
Guns of Glory: Lost Island experienced a relatively stable revenue trend, starting at $60K and ending the quarter around $50K. Downloads fluctuated, peaking at over 2K in mid-November before settling at around 2.2K by the end of December. Active users showed a general upward trend, increasing from approximately 6.8K to 8.5K over the quarter.
June's Journey: Hidden Objects maintained a consistent revenue stream, with weekly earnings ranging between $35K and $59K. Downloads were steady, averaging around 3K to 4K weekly. Active users remained relatively stable, fluctuating slightly but staying within the range of 51K to 55K.
Puzzles & Survival showed a gradual increase in revenue, starting at $38K and peaking at around $51K in late October. Downloads exhibited a steady trend, starting at around 3.2K and ending at approximately 4.7K. Active users showed a slight increase, growing from 7.7K to about 8.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.